Legend: Green = Menace Card; Blue = Idle Card; Red = Trump

Cross-Ruffing Simple Squeeze

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South to lead:


spade symbol A 10 2
heart symbol --
diamond symbol 2
club symbol 3




spade symbol K Q J
heart symbol A K
diamond symbol --
club symbol --


spade symbol 3
heart symbol Q 2
diamond symbol A
club symbol 2


In this position, the squeezer retains a trump in both hands after the squeeze occurs; then the suit abandoned by the opponent is ruffed out, and ruffing the other threat suit provides the entry to cash the established winner. This squeeze is in the same family as the criss-cross and ruffing simple squeezes; the ordinary ruffing squeeze replaces one of the blocked winners of the criss-cross position with a trump, while the cross-ruffing squeeze replaces both blocked winners with trumps. The squeeze card may be the last winner in the fourth suit (as in the diagram), or a ruff of the fourth suit, or a trump winner (then the squeeze is only necessary if the other opponent can disrupt the cross-ruff). The position is automatic, working against whichever opponent holds the guards. However, just as the ruffing squeeze is less flexible than the criss-cross squeeze, so is the cross-ruffing squeeze less flexible than its one-way counterpart. The key feature of the ruffing squeeze is the need for two means of access to the hand containing the ruffing menace; since the cross-ruffing squeeze has ruffing menaces in both hands, two means of access are required to each hand. The second entry will always be a ruff in the threat suit held by the opposite hand, and the squeeze card itself will provide the first access to one of the threats. The key point is that the first access to the far threat must be an entry in the far threat suit itself. (It cannot be a winner in the fourth suit, since all such winners need to be cashed in order to execute the squeeze. Nor can it be a winner in the near threat suit, which would then be irretrievably blocked. There is one other possibility, that the extra entry is a trump winner, but that leads to a different position, the see-saw simple squeeze.)


1) Idle cards: If North is on lead in the diagrammed position, the diamond 2 is needed to provide an entry to the South hand (either a diamond trick or a diamond ruff), but if South is on lead, then the diamond 2 is idle, and can be replaced by a loser in either threat suit.

2) Extra winners: Extra winners in ruffing menaces play no significant role; however, there are variants in which extra losers play a role:


spade symbol A 9 3 2
heart symbol --
diamond symbol 2
club symbol 4 3




spade symbol K Q J 10
heart symbol A K Q
diamond symbol --
club symbol --


spade symbol 4
heart symbol J 3 2
diamond symbol A
club symbol 5 2


After cashing the diamond A, South cross-ruffs the majors, starting with a ruff in the suit abandoned by East. These extended threats work only in balanced positions, where both hands have the same number of trumps (if the position is not balanced, the opponent discards from the threat suit held in the short trump hand, and although the extra winner can then be set up, it can't be reached).

3) Losing squeeze card: As with all positions in the criss-cross family, the losing squeeze card variant can only occur if the squeezer has two controls (in this case, one winner and one ruff) in any threat suit that might be returned after the squeeze trick is lost.